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	<title>helloluxx &#187; shader</title>
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		<title>Reflection Falloff?</title>
		<link>http://www.helloluxx.com/cinema4d-rendering/reflection-falloff/</link>
		<comments>http://www.helloluxx.com/cinema4d-rendering/reflection-falloff/#comments</comments>
		<pubDate>Fri, 04 Dec 2009 23:32:59 +0000</pubDate>
		<dc:creator>Tim</dc:creator>
				<category><![CDATA[Cinema4D Rendering]]></category>
		<category><![CDATA[ambient occlusion]]></category>
		<category><![CDATA[blurry reflection]]></category>
		<category><![CDATA[c4d]]></category>
		<category><![CDATA[cinema4d]]></category>
		<category><![CDATA[distance falloff]]></category>
		<category><![CDATA[rendering]]></category>
		<category><![CDATA[shader]]></category>

		<guid isPermaLink="false">http://www.helloluxx.com/?p=297</guid>
		<description><![CDATA[There was a question over at The Motion Exchange about how to create a falloff type effect with reflections in Cinema4D. Well there are a few methods to achieve this, some are more accurate than others, but because of this, they are a little more costly with render times. The first and perhaps the most [...]]]></description>
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