<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>helloluxx &#187; random effector</title>
	<atom:link href="http://www.helloluxx.com/tag/random-effector/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.helloluxx.com</link>
	<description></description>
	<lastBuildDate>Thu, 05 Apr 2012 04:23:27 +0000</lastBuildDate>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.3.2</generator>
		<item>
		<title>Cinema4D to After Effects and back again…</title>
		<link>http://www.helloluxx.com/after-effects-compositing/cinema4d-to-after-effects-and-back-again/</link>
		<comments>http://www.helloluxx.com/after-effects-compositing/cinema4d-to-after-effects-and-back-again/#comments</comments>
		<pubDate>Fri, 30 Mar 2012 05:30:59 +0000</pubDate>
		<dc:creator>Tim</dc:creator>
				<category><![CDATA[After Effects Compositing]]></category>
		<category><![CDATA[After Effects Plug-ins]]></category>
		<category><![CDATA[Cinema4D MoGraph]]></category>
		<category><![CDATA[Cinema4D Rendering]]></category>
		<category><![CDATA[Cinema4D Xpresso]]></category>
		<category><![CDATA[after effects]]></category>
		<category><![CDATA[c4d]]></category>
		<category><![CDATA[cinema4d]]></category>
		<category><![CDATA[color shader]]></category>
		<category><![CDATA[free]]></category>
		<category><![CDATA[linear workflow]]></category>
		<category><![CDATA[materials]]></category>
		<category><![CDATA[mograph]]></category>
		<category><![CDATA[multishader]]></category>
		<category><![CDATA[random effector]]></category>
		<category><![CDATA[rendering]]></category>
		<category><![CDATA[shader effector]]></category>
		<category><![CDATA[Training]]></category>
		<category><![CDATA[trapcode]]></category>
		<category><![CDATA[tutorial]]></category>
		<category><![CDATA[workflow]]></category>

		<guid isPermaLink="false">http://www.helloluxx.com/?p=960</guid>
		<description><![CDATA[In this collection of tutorials created for Maxon&#8217;s You Tube channel, I explore techniques you can use when working with Cinema4D Multipass rendering in combination with the After Effects exchange feature of Cinema4D. Taking you step by step through the process, the tutorial starts by covering the basic principles of working with multipass rendering and exporting [...]]]></description>
		<wfw:commentRss>http://www.helloluxx.com/after-effects-compositing/cinema4d-to-after-effects-and-back-again/feed/</wfw:commentRss>
		<slash:comments>15</slash:comments>
		</item>
		<item>
		<title>Learn : Cinema4D R12 Dynamics : Lotto</title>
		<link>http://www.helloluxx.com/cinema4d-dynamics/learn-cinema4d-r12-dynamics-lotto/</link>
		<comments>http://www.helloluxx.com/cinema4d-dynamics/learn-cinema4d-r12-dynamics-lotto/#comments</comments>
		<pubDate>Tue, 23 Nov 2010 10:51:13 +0000</pubDate>
		<dc:creator>Tim</dc:creator>
				<category><![CDATA[Cinema4D Dynamics]]></category>
		<category><![CDATA[c4d]]></category>
		<category><![CDATA[cinema4d]]></category>
		<category><![CDATA[dynamics]]></category>
		<category><![CDATA[learn]]></category>
		<category><![CDATA[mograph]]></category>
		<category><![CDATA[random effector]]></category>
		<category><![CDATA[shader effector]]></category>
		<category><![CDATA[Training]]></category>

		<guid isPermaLink="false">http://www.helloluxx.com/?p=677</guid>
		<description><![CDATA[A new collection of training for Cinema4D R12 will soon be available. This teaser shows an example of the content that is covered in the tutorials.]]></description>
		<wfw:commentRss>http://www.helloluxx.com/cinema4d-dynamics/learn-cinema4d-r12-dynamics-lotto/feed/</wfw:commentRss>
		<slash:comments>9</slash:comments>
		</item>
		<item>
		<title>Sorted — Using the MoGraph sort options</title>
		<link>http://www.helloluxx.com/cinema4d-mograph/sorted-%e2%80%94-using-the-mograph-sort-options/</link>
		<comments>http://www.helloluxx.com/cinema4d-mograph/sorted-%e2%80%94-using-the-mograph-sort-options/#comments</comments>
		<pubDate>Wed, 09 Dec 2009 09:50:48 +0000</pubDate>
		<dc:creator>Tim</dc:creator>
				<category><![CDATA[Cinema4D MoGraph]]></category>
		<category><![CDATA[c4d]]></category>
		<category><![CDATA[cinema4d]]></category>
		<category><![CDATA[mograph]]></category>
		<category><![CDATA[multishader]]></category>
		<category><![CDATA[random effector]]></category>

		<guid isPermaLink="false">http://www.helloluxx.com/?p=303</guid>
		<description><![CDATA[In this short tutorial, I show you some more of the features available in the Cinema4D MoGraph module. By using the Sort option in the Cloner, you can use Effectors to determine which clone from the hierarchy is displayed. The Sorted option in the Random Effector allows you to use each child of the cloner [...]]]></description>
		<wfw:commentRss>http://www.helloluxx.com/cinema4d-mograph/sorted-%e2%80%94-using-the-mograph-sort-options/feed/</wfw:commentRss>
		<slash:comments>10</slash:comments>
		</item>
		<item>
		<title>Randomness with Lights?</title>
		<link>http://www.helloluxx.com/cinema4d-mograph/randomness-with-lights/</link>
		<comments>http://www.helloluxx.com/cinema4d-mograph/randomness-with-lights/#comments</comments>
		<pubDate>Tue, 20 Oct 2009 02:47:21 +0000</pubDate>
		<dc:creator>Tim</dc:creator>
				<category><![CDATA[Cinema4D MoGraph]]></category>
		<category><![CDATA[c4d]]></category>
		<category><![CDATA[cinema4d]]></category>
		<category><![CDATA[color shader]]></category>
		<category><![CDATA[lights]]></category>
		<category><![CDATA[random effector]]></category>

		<guid isPermaLink="false">http://www.helloluxx.com/?p=256</guid>
		<description><![CDATA[Alex from aenhancers (awesome site by the way) asked an interesting question regarding the More Randomness post. He was interested to see if the same principle could be applied to lights. So I decided to do a quick test. The answer is to use the MoGraph Color Shader in the Transparency Channel and add this [...]]]></description>
		<wfw:commentRss>http://www.helloluxx.com/cinema4d-mograph/randomness-with-lights/feed/</wfw:commentRss>
		<slash:comments>7</slash:comments>
		</item>
		<item>
		<title>Cloner Visibility through Effectors</title>
		<link>http://www.helloluxx.com/cinema4d-mograph/cloner-visibility-through-effectors/</link>
		<comments>http://www.helloluxx.com/cinema4d-mograph/cloner-visibility-through-effectors/#comments</comments>
		<pubDate>Tue, 23 Jun 2009 05:00:49 +0000</pubDate>
		<dc:creator>Tim</dc:creator>
				<category><![CDATA[Cinema4D MoGraph]]></category>
		<category><![CDATA[c4d]]></category>
		<category><![CDATA[cinema4d]]></category>
		<category><![CDATA[mograph]]></category>
		<category><![CDATA[random effector]]></category>
		<category><![CDATA[shader effector]]></category>
		<category><![CDATA[step effector]]></category>
		<category><![CDATA[visibility]]></category>

		<guid isPermaLink="false">http://www.helloluxx.com/?p=192</guid>
		<description><![CDATA[When using MoGraph in Cinema4D, the effectors can be used for several things other than affecting the position, rotation or scale.  Another option is to control the visibility of clones. If you switch to the Parameter tab of an appropriate effector, scroll down and you will see an innocent little check box labeled Visibility.  Now [...]]]></description>
		<wfw:commentRss>http://www.helloluxx.com/cinema4d-mograph/cloner-visibility-through-effectors/feed/</wfw:commentRss>
		<slash:comments>15</slash:comments>
<enclosure url="http://www.hypatv.com/blog/movies/MoGraphVisibility.mov" length="165523" type="video/quicktime" />
<enclosure url="http://www.hypatv.com/blog/movies/MoGraphVisibility.mov" length="165523" type="video/quicktime" />
<enclosure url="http://www.hypatv.com/blog/movies/MoGraphVisibility.mov" length="165523" type="video/quicktime" />
<enclosure url="http://www.hypatv.com/blog/movies/MoGraphVisibility.mov" length="165523" type="video/quicktime" />
		</item>
	</channel>
</rss>

