Slo-Mo with Cinema4D Cloth

Posted in Cinema4D Cloth on May 25th, 2010 by Tim

Here’s another quick tip that demonstrates how to slow down your cloth simulations.  This technique can be used with any animation that involves deformation at a point level.   Have fun!

For those of you that are wondering about the mesh I used for the Luxx logo, here is an editor view (unsmoothed).  You can see that I have modelled the shape quite evenly and not taken an extrudeNURBS made editable (click on the image to see full size).  When working with cloth you should always model with this in mind and try to keep your mesh nice and evenly balanced.  The cloth will tend to react more naturally that way.

Luxx Logo Wireframe

Luxx Logo Wireframe

Tags: , , , , ,

Introduction to Point Cache

Posted in Cinema4D Misc on May 21st, 2009 by Tim

Ever used the caching that is available in certain tags and objects for Cinema4D?

Here is an introduction to the Point Cache Tag and Point Cache Deformer.  For this tutorial I thought I’d record a short movie.

You might want to head on over to Vimeo and watch the HD version of this (so you can actually see what is going on!).

Introduction to Point Cache in Cinema4D from Tim Clapham on Vimeo.

Let me know your thoughts, I hope you find it useful.

Tags: , , , , ,