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	<title>Comments on: Landscape Shading Kit</title>
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	<link>http://www.helloluxx.com/news/landscape-shading-kit/</link>
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		<title>By: Tim</title>
		<link>http://www.helloluxx.com/news/landscape-shading-kit/comment-page-1/#comment-748</link>
		<dc:creator>Tim</dc:creator>
		<pubDate>Wed, 10 Feb 2010 09:40:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.helloluxx.com/?p=311#comment-748</guid>
		<description>Take the final render resolution, then look at how large the object using the texture is. Use this as a guide to create your texture. Make it large enough so that it doesn&#039;t get scaled over 100%.</description>
		<content:encoded><![CDATA[<p>Take the final render resolution, then look at how large the object using the texture is. Use this as a guide to create your texture. Make it large enough so that it doesn&#8217;t get scaled over 100%.</p>
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		<title>By: odisoes</title>
		<link>http://www.helloluxx.com/news/landscape-shading-kit/comment-page-1/#comment-727</link>
		<dc:creator>odisoes</dc:creator>
		<pubDate>Sun, 07 Feb 2010 14:34:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.helloluxx.com/?p=311#comment-727</guid>
		<description>Hello Tim, congratulations for your new web and for your new MILG, it looks fantastic.

I have a question that perhaps you can help me about resolution of a texture. In graphic design we work with the rule, 72, 150 or 300 dpi and normally this is enough and if you make it bigger you waste your time because the limit ( in 99% of the cases) is 300 dpi for HQ documents.

The question is. There are some rules like that for 3D?, which are the normal parameters and which the wasting time parameters?  

Thank you for your time.</description>
		<content:encoded><![CDATA[<p>Hello Tim, congratulations for your new web and for your new MILG, it looks fantastic.</p>
<p>I have a question that perhaps you can help me about resolution of a texture. In graphic design we work with the rule, 72, 150 or 300 dpi and normally this is enough and if you make it bigger you waste your time because the limit ( in 99% of the cases) is 300 dpi for HQ documents.</p>
<p>The question is. There are some rules like that for 3D?, which are the normal parameters and which the wasting time parameters?  </p>
<p>Thank you for your time.</p>
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		<title>By: illd</title>
		<link>http://www.helloluxx.com/news/landscape-shading-kit/comment-page-1/#comment-603</link>
		<dc:creator>illd</dc:creator>
		<pubDate>Sat, 19 Dec 2009 15:51:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.helloluxx.com/?p=311#comment-603</guid>
		<description>Thanks for this great tip, Tim. I only wish Eric would show more examples of the shaders. Right now I can`t imagine 170 different usefull shaders made with this technique...</description>
		<content:encoded><![CDATA[<p>Thanks for this great tip, Tim. I only wish Eric would show more examples of the shaders. Right now I can`t imagine 170 different usefull shaders made with this technique&#8230;</p>
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		<title>By: Tweets that mention helloluxx » Blog Archive » Landscape Shading Kit -- Topsy.com</title>
		<link>http://www.helloluxx.com/news/landscape-shading-kit/comment-page-1/#comment-601</link>
		<dc:creator>Tweets that mention helloluxx » Blog Archive » Landscape Shading Kit -- Topsy.com</dc:creator>
		<pubDate>Fri, 18 Dec 2009 23:15:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.helloluxx.com/?p=311#comment-601</guid>
		<description>[...] This post was mentioned on Twitter by ed_f, Tim Clapham. Tim Clapham said: Cinema4D : Landscape Shading Kit released http://bit.ly/5IOEUy [...]</description>
		<content:encoded><![CDATA[<p>[...] This post was mentioned on Twitter by ed_f, Tim Clapham. Tim Clapham said: Cinema4D : Landscape Shading Kit released <a href="http://bit.ly/5IOEUy" rel="nofollow">http://bit.ly/5IOEUy</a> [...]</p>
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