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	<title>helloluxx</title>
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		<title>Recreate the Atom Array with a Cloner</title>
		<link>http://www.helloluxx.com/cinema4d-modeling/recreate-the-atom-array-with-a-cloner/</link>
		<comments>http://www.helloluxx.com/cinema4d-modeling/recreate-the-atom-array-with-a-cloner/#comments</comments>
		<pubDate>Fri, 01 Mar 2013 01:18:40 +0000</pubDate>
		<dc:creator>Tim</dc:creator>
				<category><![CDATA[Cinema4D Materials]]></category>
		<category><![CDATA[Cinema4D Modeling]]></category>
		<category><![CDATA[Cinema4D MoGraph]]></category>
		<category><![CDATA[c4d]]></category>
		<category><![CDATA[cinema4d]]></category>
		<category><![CDATA[color shader]]></category>
		<category><![CDATA[free]]></category>
		<category><![CDATA[materials]]></category>
		<category><![CDATA[mograph]]></category>
		<category><![CDATA[tutorial]]></category>

		<guid isPermaLink="false">http://www.helloluxx.com/?p=1103</guid>
		<description><![CDATA[I take a few classes at FXPHD and one question I had today was about using the Cinema4D Atom Array and how to have individual control over the spheres. I rebuilt the Atom Array using a couple of Cloner Objects. The first Cloner adds a Sphere to each Vertex of the object I&#8217;m cloning onto. [...]]]></description>
		<wfw:commentRss>http://www.helloluxx.com/cinema4d-modeling/recreate-the-atom-array-with-a-cloner/feed/</wfw:commentRss>
		<slash:comments>5</slash:comments>
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		<title>Creating a Cloud Fly Through with Pyrocluster</title>
		<link>http://www.helloluxx.com/cinema4d-thinking-particles/creating-a-cloud-fly-through-with-pyrocluster/</link>
		<comments>http://www.helloluxx.com/cinema4d-thinking-particles/creating-a-cloud-fly-through-with-pyrocluster/#comments</comments>
		<pubDate>Tue, 12 Feb 2013 09:27:18 +0000</pubDate>
		<dc:creator>Tim</dc:creator>
				<category><![CDATA[Cinema4D Materials]]></category>
		<category><![CDATA[Cinema4D Rendering]]></category>
		<category><![CDATA[Cinema4D Thinking Particles]]></category>
		<category><![CDATA[c4d]]></category>
		<category><![CDATA[cinema4d]]></category>
		<category><![CDATA[materials]]></category>
		<category><![CDATA[matrix object]]></category>
		<category><![CDATA[mograph]]></category>
		<category><![CDATA[pyrocluster]]></category>
		<category><![CDATA[rendering]]></category>

		<guid isPermaLink="false">http://www.helloluxx.com/?p=1080</guid>
		<description><![CDATA[I found this Pyrocluster preset kicking about in my 3D library today and I cannot remember where I got it from. If you sent this to me, then please let me know and I&#8217;ll credit you in this post. I&#8217;ve used pyrocluster many times and although I feel that there is much room for improvement, [...]]]></description>
		<wfw:commentRss>http://www.helloluxx.com/cinema4d-thinking-particles/creating-a-cloud-fly-through-with-pyrocluster/feed/</wfw:commentRss>
		<slash:comments>14</slash:comments>
		</item>
		<item>
		<title>Exodus from Trapcode</title>
		<link>http://www.helloluxx.com/news/exodus-from-trapcode/</link>
		<comments>http://www.helloluxx.com/news/exodus-from-trapcode/#comments</comments>
		<pubDate>Wed, 23 Jan 2013 22:53:21 +0000</pubDate>
		<dc:creator>Tim</dc:creator>
				<category><![CDATA[After Effects Plug-ins]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[ae]]></category>
		<category><![CDATA[after effects]]></category>
		<category><![CDATA[animation]]></category>
		<category><![CDATA[trapcode]]></category>

		<guid isPermaLink="false">http://www.helloluxx.com/?p=1074</guid>
		<description><![CDATA[If you haven&#8217;t seen it already then it&#8217;s probably worth heading over to Vimeo to watch the latest animation Exodus, commissioned by Trapcode&#8217;s Peder Norrby. Produced by POTEMKIN, this is a great example of the potential and awesomeness that can be achieved when you harness the power of Trapcodes incredible toolset combined with a huge [...]]]></description>
		<wfw:commentRss>http://www.helloluxx.com/news/exodus-from-trapcode/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Video CoPilot Releases Metropolitan for Element3D</title>
		<link>http://www.helloluxx.com/news/video-copilot-releases-metropolitan-for-element3d/</link>
		<comments>http://www.helloluxx.com/news/video-copilot-releases-metropolitan-for-element3d/#comments</comments>
		<pubDate>Wed, 23 Jan 2013 22:44:30 +0000</pubDate>
		<dc:creator>Tim</dc:creator>
				<category><![CDATA[After Effects Plug-ins]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[3d]]></category>
		<category><![CDATA[ae]]></category>
		<category><![CDATA[after effects]]></category>
		<category><![CDATA[element3d]]></category>
		<category><![CDATA[materials]]></category>
		<category><![CDATA[models]]></category>
		<category><![CDATA[plugin]]></category>
		<category><![CDATA[video copilot]]></category>

		<guid isPermaLink="false">http://www.helloluxx.com/?p=1065</guid>
		<description><![CDATA[Andrew Kramer has been at it again with a great new release for those of you working with Element3D. The latest addition to this already powerful After Effects plugin is a collection of high resolution buildings and skyscrapers called Metropolitan.. Here&#8217;s the preview from YouTube The collection comes with all the textures included and the [...]]]></description>
		<wfw:commentRss>http://www.helloluxx.com/news/video-copilot-releases-metropolitan-for-element3d/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
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		<title>Building a Deformer Controller with Xpresso</title>
		<link>http://www.helloluxx.com/cinema4d-modeling/building-a-deformer-controller-with-xpresso/</link>
		<comments>http://www.helloluxx.com/cinema4d-modeling/building-a-deformer-controller-with-xpresso/#comments</comments>
		<pubDate>Tue, 15 Jan 2013 02:27:40 +0000</pubDate>
		<dc:creator>Tim</dc:creator>
				<category><![CDATA[Cinema4D Modeling]]></category>
		<category><![CDATA[Cinema4D MoGraph]]></category>
		<category><![CDATA[Cinema4D Xpresso]]></category>
		<category><![CDATA[animation]]></category>
		<category><![CDATA[c4d]]></category>
		<category><![CDATA[cinema4d]]></category>
		<category><![CDATA[free]]></category>
		<category><![CDATA[rigging]]></category>
		<category><![CDATA[tutorial]]></category>
		<category><![CDATA[xpresso]]></category>

		<guid isPermaLink="false">http://www.helloluxx.com/?p=1048</guid>
		<description><![CDATA[In this tutorial, Tim Clapham takes you through the process of building a controller for a deformer object. In this example we take a null object and then use the position values to drive the strength of a bend deformer with a basic Xpresso setup. Once this simple example is complete, the setup is enhanced [...]]]></description>
		<wfw:commentRss>http://www.helloluxx.com/cinema4d-modeling/building-a-deformer-controller-with-xpresso/feed/</wfw:commentRss>
		<slash:comments>6</slash:comments>
		</item>
		<item>
		<title>Exploring the Cinema4D Attribute Manager</title>
		<link>http://www.helloluxx.com/cinema4d-misc/exploring-the-cinema4d-attribute-manager/</link>
		<comments>http://www.helloluxx.com/cinema4d-misc/exploring-the-cinema4d-attribute-manager/#comments</comments>
		<pubDate>Fri, 21 Sep 2012 07:38:19 +0000</pubDate>
		<dc:creator>Tim</dc:creator>
				<category><![CDATA[Cinema4D Misc]]></category>
		<category><![CDATA[AM]]></category>
		<category><![CDATA[attribute manager]]></category>
		<category><![CDATA[c4d]]></category>
		<category><![CDATA[cinema4d]]></category>
		<category><![CDATA[free]]></category>
		<category><![CDATA[tutorial]]></category>
		<category><![CDATA[workflow]]></category>

		<guid isPermaLink="false">http://www.helloluxx.com/?p=1034</guid>
		<description><![CDATA[Here&#8217;s a new tutorial for all you Cinema4D users out there.  Hopefully some tips and tricks that will help improve your workflow. The humble Attribute Manager is one element of the C4D user interface that we use constantly and it has many features that may or may not be known to you.  In this tutorial [...]]]></description>
		<wfw:commentRss>http://www.helloluxx.com/cinema4d-misc/exploring-the-cinema4d-attribute-manager/feed/</wfw:commentRss>
		<slash:comments>10</slash:comments>
		</item>
		<item>
		<title>Lens Flares!</title>
		<link>http://www.helloluxx.com/news/lens-flares/</link>
		<comments>http://www.helloluxx.com/news/lens-flares/#comments</comments>
		<pubDate>Tue, 18 Sep 2012 00:44:27 +0000</pubDate>
		<dc:creator>Tim</dc:creator>
				<category><![CDATA[After Effects Plug-ins]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[ae]]></category>
		<category><![CDATA[after effects]]></category>
		<category><![CDATA[effects]]></category>
		<category><![CDATA[flare]]></category>
		<category><![CDATA[lens flare]]></category>
		<category><![CDATA[light]]></category>
		<category><![CDATA[plugins]]></category>

		<guid isPermaLink="false">http://www.helloluxx.com/?p=1009</guid>
		<description><![CDATA[Those lovely people over at Toolfarm have written a great article on Lens Flares — and who doesn&#8217;t like to use the odd lens flare, come on hands up! It&#8217;s well worth checking out, they cover the various plugins available and the pros and cons of each.  There&#8217;s an interview with the master himself, John [...]]]></description>
		<wfw:commentRss>http://www.helloluxx.com/news/lens-flares/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Thinking Particles from Dynamic Collisions&#8230; Part II</title>
		<link>http://www.helloluxx.com/cinema4d-thinking-particles/thinking-particles-from-dynamic-collisions-part-ii/</link>
		<comments>http://www.helloluxx.com/cinema4d-thinking-particles/thinking-particles-from-dynamic-collisions-part-ii/#comments</comments>
		<pubDate>Fri, 07 Sep 2012 13:29:44 +0000</pubDate>
		<dc:creator>Tim</dc:creator>
				<category><![CDATA[Cinema4D Dynamics]]></category>
		<category><![CDATA[Cinema4D Thinking Particles]]></category>
		<category><![CDATA[Cinema4D Xpresso]]></category>
		<category><![CDATA[c4d]]></category>
		<category><![CDATA[dynamics]]></category>
		<category><![CDATA[thinking particles]]></category>
		<category><![CDATA[tutorial]]></category>
		<category><![CDATA[xpresso]]></category>

		<guid isPermaLink="false">http://www.helloluxx.com/?p=1001</guid>
		<description><![CDATA[I recently had a question of how to create TP from dynamic collisions when using a Cloner Object.  In other words how do you create an emitter at the collision point of each clone.  If you haven&#8217;t seen the original tutorial on this then please check this post. It isn&#8217;t actually that tricky once you [...]]]></description>
		<wfw:commentRss>http://www.helloluxx.com/cinema4d-thinking-particles/thinking-particles-from-dynamic-collisions-part-ii/feed/</wfw:commentRss>
		<slash:comments>14</slash:comments>
		</item>
		<item>
		<title>Element 3D Discount</title>
		<link>http://www.helloluxx.com/after-effects-plugins/element-3d-discount/</link>
		<comments>http://www.helloluxx.com/after-effects-plugins/element-3d-discount/#comments</comments>
		<pubDate>Wed, 08 Aug 2012 02:14:22 +0000</pubDate>
		<dc:creator>Tim</dc:creator>
				<category><![CDATA[After Effects Plug-ins]]></category>
		<category><![CDATA[3d]]></category>
		<category><![CDATA[plugin]]></category>
		<category><![CDATA[video copilot]]></category>

		<guid isPermaLink="false">http://www.helloluxx.com/?p=988</guid>
		<description><![CDATA[It&#8217;s been a long time since I posted anything here..  Work has been so busy, but Helloluxx is not forgotten!  I&#8217;ll be back with some more tutorials very soon. I was offered a special discount for Element 3D today and thought it was something that I really should share, so this is a short post [...]]]></description>
		<wfw:commentRss>http://www.helloluxx.com/after-effects-plugins/element-3d-discount/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Cinema4D to After Effects and back again…</title>
		<link>http://www.helloluxx.com/after-effects-compositing/cinema4d-to-after-effects-and-back-again/</link>
		<comments>http://www.helloluxx.com/after-effects-compositing/cinema4d-to-after-effects-and-back-again/#comments</comments>
		<pubDate>Fri, 30 Mar 2012 05:30:59 +0000</pubDate>
		<dc:creator>Tim</dc:creator>
				<category><![CDATA[After Effects Compositing]]></category>
		<category><![CDATA[After Effects Plug-ins]]></category>
		<category><![CDATA[Cinema4D MoGraph]]></category>
		<category><![CDATA[Cinema4D Rendering]]></category>
		<category><![CDATA[Cinema4D Xpresso]]></category>
		<category><![CDATA[after effects]]></category>
		<category><![CDATA[c4d]]></category>
		<category><![CDATA[cinema4d]]></category>
		<category><![CDATA[color shader]]></category>
		<category><![CDATA[free]]></category>
		<category><![CDATA[linear workflow]]></category>
		<category><![CDATA[materials]]></category>
		<category><![CDATA[mograph]]></category>
		<category><![CDATA[multishader]]></category>
		<category><![CDATA[random effector]]></category>
		<category><![CDATA[rendering]]></category>
		<category><![CDATA[shader effector]]></category>
		<category><![CDATA[Training]]></category>
		<category><![CDATA[trapcode]]></category>
		<category><![CDATA[tutorial]]></category>
		<category><![CDATA[workflow]]></category>

		<guid isPermaLink="false">http://www.helloluxx.com/?p=960</guid>
		<description><![CDATA[In this collection of tutorials created for Maxon&#8217;s You Tube channel, I explore techniques you can use when working with Cinema4D Multipass rendering in combination with the After Effects exchange feature of Cinema4D. Taking you step by step through the process, the tutorial starts by covering the basic principles of working with multipass rendering and exporting [...]]]></description>
		<wfw:commentRss>http://www.helloluxx.com/after-effects-compositing/cinema4d-to-after-effects-and-back-again/feed/</wfw:commentRss>
		<slash:comments>22</slash:comments>
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