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	<title>Comments on: Cinema4D Light Dome</title>
	<atom:link href="http://www.helloluxx.com/cinema4d-mograph/cinema4d-light-dome/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.helloluxx.com/cinema4d-mograph/cinema4d-light-dome/</link>
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		<title>By: Tim</title>
		<link>http://www.helloluxx.com/cinema4d-mograph/cinema4d-light-dome/comment-page-1/#comment-1016</link>
		<dc:creator>Tim</dc:creator>
		<pubDate>Tue, 25 May 2010 00:27:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.helloluxx.com/?p=271#comment-1016</guid>
		<description>Hi Paul

Thanks for your message and kind words.

I&#039;m not sure of the advantage to stretching the dome along one axis, but you should be able to just stretch the sphere using the object tool.  After all the setup is simply an array of lights that are cloned across the spheres vertices.

However my suggestion would be to add extra lights into the scene.  I use the light dome myself, but I will 99% of the time add in additional key and fill lights.

thanks
Tim</description>
		<content:encoded><![CDATA[<p>Hi Paul</p>
<p>Thanks for your message and kind words.</p>
<p>I&#8217;m not sure of the advantage to stretching the dome along one axis, but you should be able to just stretch the sphere using the object tool.  After all the setup is simply an array of lights that are cloned across the spheres vertices.</p>
<p>However my suggestion would be to add extra lights into the scene.  I use the light dome myself, but I will 99% of the time add in additional key and fill lights.</p>
<p>thanks<br />
Tim</p>
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	<item>
		<title>By: Paul</title>
		<link>http://www.helloluxx.com/cinema4d-mograph/cinema4d-light-dome/comment-page-1/#comment-1015</link>
		<dc:creator>Paul</dc:creator>
		<pubDate>Mon, 24 May 2010 20:37:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.helloluxx.com/?p=271#comment-1015</guid>
		<description>Tim:

Love the lightdome! I have used it for a great number of stills and animations, and have some beautiful results.  I seem to have little to no problems with flickering--if I do, I usually adjust materials and shading (especially any filteres/shaders where I have flipped the UV coords.) and that takes care of it (but of course resolution may be a factor).

Further, I just wanted to say that any and all tutorials you have done are of immeasurable value to me.  I have only been working with/studying C4D for about 6 months, and have learned a great deal in that period, but my knowledge curve inevitably spikes when I work through your instructionals.  [And I believe I am in a large majority in this opinion... a few weeks ago I read somebody&#039;s post discussing you (I think it might have been on a site/thread discussing or in connection with FXPHD). He made the statement that you have &quot;a frightening amount of knowledge&quot; as it pertains to both CG and C4D.  I would firmly second that.

I do have one quick question regarding the lightdome.... 

I am currently trying to render a still.  The scene is difficult to light in the manner I wish as it is quite deep along Z (and GI would take days).  I have used your lightdome extensively and especially love the color gradient feature, and it would be perfect if I could use it to light this scene.  Question: would the lightdome (or rather any Xpresso functionality contained within) break if I made the dome editable and elongated same along Z?  I didn&#039;t want to try it as it is set up as a preset in a specific way with a icon, etc. and would prefer no to reinstall.  I appreciate any response....(unfortunately, I have only scratched the surface with respect to Xpresso, or I think I would be able to resolve this on my own).</description>
		<content:encoded><![CDATA[<p>Tim:</p>
<p>Love the lightdome! I have used it for a great number of stills and animations, and have some beautiful results.  I seem to have little to no problems with flickering&#8211;if I do, I usually adjust materials and shading (especially any filteres/shaders where I have flipped the UV coords.) and that takes care of it (but of course resolution may be a factor).</p>
<p>Further, I just wanted to say that any and all tutorials you have done are of immeasurable value to me.  I have only been working with/studying C4D for about 6 months, and have learned a great deal in that period, but my knowledge curve inevitably spikes when I work through your instructionals.  [And I believe I am in a large majority in this opinion&#8230; a few weeks ago I read somebody&#8217;s post discussing you (I think it might have been on a site/thread discussing or in connection with FXPHD). He made the statement that you have &#8220;a frightening amount of knowledge&#8221; as it pertains to both CG and C4D.  I would firmly second that.</p>
<p>I do have one quick question regarding the lightdome&#8230;. </p>
<p>I am currently trying to render a still.  The scene is difficult to light in the manner I wish as it is quite deep along Z (and GI would take days).  I have used your lightdome extensively and especially love the color gradient feature, and it would be perfect if I could use it to light this scene.  Question: would the lightdome (or rather any Xpresso functionality contained within) break if I made the dome editable and elongated same along Z?  I didn&#8217;t want to try it as it is set up as a preset in a specific way with a icon, etc. and would prefer no to reinstall.  I appreciate any response&#8230;.(unfortunately, I have only scratched the surface with respect to Xpresso, or I think I would be able to resolve this on my own).</p>
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	</item>
	<item>
		<title>By: Tim</title>
		<link>http://www.helloluxx.com/cinema4d-mograph/cinema4d-light-dome/comment-page-1/#comment-982</link>
		<dc:creator>Tim</dc:creator>
		<pubDate>Wed, 12 May 2010 01:43:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.helloluxx.com/?p=271#comment-982</guid>
		<description>I don&#039;t have a problem with flickering, do you have the sphere that the lights are cloned onto visible for rendering?</description>
		<content:encoded><![CDATA[<p>I don&#8217;t have a problem with flickering, do you have the sphere that the lights are cloned onto visible for rendering?</p>
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	<item>
		<title>By: altug tezer</title>
		<link>http://www.helloluxx.com/cinema4d-mograph/cinema4d-light-dome/comment-page-1/#comment-981</link>
		<dc:creator>altug tezer</dc:creator>
		<pubDate>Wed, 12 May 2010 00:12:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.helloluxx.com/?p=271#comment-981</guid>
		<description>i really liked your light dome but no matter how i use it i cannot overcome the flickering.  have you been able to solve this problem?  

thanks
altug</description>
		<content:encoded><![CDATA[<p>i really liked your light dome but no matter how i use it i cannot overcome the flickering.  have you been able to solve this problem?  </p>
<p>thanks<br />
altug</p>
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	</item>
	<item>
		<title>By: Tim</title>
		<link>http://www.helloluxx.com/cinema4d-mograph/cinema4d-light-dome/comment-page-1/#comment-719</link>
		<dc:creator>Tim</dc:creator>
		<pubDate>Sun, 07 Feb 2010 10:39:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.helloluxx.com/?p=271#comment-719</guid>
		<description>Hi Jo,

The setup already uses a texture for the light colour, so adding an image instead will work no problem at all, as you have already discovered by the sound of things.  I have no problem with you sharing the file, as long as you credit me and keep a link to the helloluxx blog.  

Thanks
Tim</description>
		<content:encoded><![CDATA[<p>Hi Jo,</p>
<p>The setup already uses a texture for the light colour, so adding an image instead will work no problem at all, as you have already discovered by the sound of things.  I have no problem with you sharing the file, as long as you credit me and keep a link to the helloluxx blog.  </p>
<p>Thanks<br />
Tim</p>
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		<title>By: Johannes Kollender</title>
		<link>http://www.helloluxx.com/cinema4d-mograph/cinema4d-light-dome/comment-page-1/#comment-715</link>
		<dc:creator>Johannes Kollender</dc:creator>
		<pubDate>Fri, 05 Feb 2010 10:55:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.helloluxx.com/?p=271#comment-715</guid>
		<description>Hey Tim!
Really nice setup! I made something similar in the past but not as thorough as you did.
I expanded the Xpresso to be able to sample textures (e.g. HDRIs) for some IBL goodness and would like to share if anyone is interested.
Of course I&#039;ll do this only if you&#039;re cool with that, cause after all it&#039;s your brainchild. :)

Cheers,
Jo</description>
		<content:encoded><![CDATA[<p>Hey Tim!<br />
Really nice setup! I made something similar in the past but not as thorough as you did.<br />
I expanded the Xpresso to be able to sample textures (e.g. HDRIs) for some IBL goodness and would like to share if anyone is interested.<br />
Of course I&#8217;ll do this only if you&#8217;re cool with that, cause after all it&#8217;s your brainchild. <img src='http://www.helloluxx.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>Cheers,<br />
Jo</p>
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	<item>
		<title>By: leo</title>
		<link>http://www.helloluxx.com/cinema4d-mograph/cinema4d-light-dome/comment-page-1/#comment-686</link>
		<dc:creator>leo</dc:creator>
		<pubDate>Sun, 24 Jan 2010 10:27:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.helloluxx.com/?p=271#comment-686</guid>
		<description>Ok, thank you, I&#039;ll try !</description>
		<content:encoded><![CDATA[<p>Ok, thank you, I&#8217;ll try !</p>
]]></content:encoded>
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	<item>
		<title>By: Tim</title>
		<link>http://www.helloluxx.com/cinema4d-mograph/cinema4d-light-dome/comment-page-1/#comment-683</link>
		<dc:creator>Tim</dc:creator>
		<pubDate>Sat, 23 Jan 2010 22:52:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.helloluxx.com/?p=271#comment-683</guid>
		<description>It should work with the current setup, just swap the texture linked to an hdri rather than the gradient material.  Increase the segments and adjust the brightness accordingly.</description>
		<content:encoded><![CDATA[<p>It should work with the current setup, just swap the texture linked to an hdri rather than the gradient material.  Increase the segments and adjust the brightness accordingly.</p>
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	<item>
		<title>By: leo</title>
		<link>http://www.helloluxx.com/cinema4d-mograph/cinema4d-light-dome/comment-page-1/#comment-681</link>
		<dc:creator>leo</dc:creator>
		<pubDate>Sat, 23 Jan 2010 14:01:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.helloluxx.com/?p=271#comment-681</guid>
		<description>WoW Amazing light setup !
I have thought about it a lot. Maybe if you make a dome capable to &quot;read&quot; 50 - 60 color&#039;s information of an HDRI image, it would look much better, because a gradient is not that realistic.

So it&#039;ll be the same principle. It will create 60 lamps around the scene but instead of connecting a gradient node, you connect an HDR images, and it juste pick the color at this point, and cast the same color whit the lamps created !

What do you think about it ?

Leo</description>
		<content:encoded><![CDATA[<p>WoW Amazing light setup !<br />
I have thought about it a lot. Maybe if you make a dome capable to &#8220;read&#8221; 50 &#8211; 60 color&#8217;s information of an HDRI image, it would look much better, because a gradient is not that realistic.</p>
<p>So it&#8217;ll be the same principle. It will create 60 lamps around the scene but instead of connecting a gradient node, you connect an HDR images, and it juste pick the color at this point, and cast the same color whit the lamps created !</p>
<p>What do you think about it ?</p>
<p>Leo</p>
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		<title>By: Jedidiah Hurt</title>
		<link>http://www.helloluxx.com/cinema4d-mograph/cinema4d-light-dome/comment-page-1/#comment-678</link>
		<dc:creator>Jedidiah Hurt</dc:creator>
		<pubDate>Fri, 22 Jan 2010 06:02:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.helloluxx.com/?p=271#comment-678</guid>
		<description>I found the problem. I had made the geometry of the light dome visible and forgot to turn it back off when rendering. I&#039;m guessing that since the lights are sitting on the surface of the dome, the C4D renderer &#039;jitters&#039; between clipping and not clipping the lights with the surface of the sphere…</description>
		<content:encoded><![CDATA[<p>I found the problem. I had made the geometry of the light dome visible and forgot to turn it back off when rendering. I&#8217;m guessing that since the lights are sitting on the surface of the dome, the C4D renderer &#8216;jitters&#8217; between clipping and not clipping the lights with the surface of the sphere…</p>
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