Rendering an Instance

Click the image for a full resolution JPEG

Click the image for a full resolution JPEG

Here is one of my tests using the 11.5 Render Instances. Two lights with area shadows and global illumination.

1098001 objects
490380300 polygons
505851300 vertices

Yes that’s 490 million polygons… You may ask why? Well, just because we can!

Section at Actual size

Section at Actual size



11 Responses to ”Rendering an Instance”

  1. Frank Says:

    This is some crazy stuff. I really need to find the funds to get this update !

  2. Dave Glanz Says:

    So how long did this frame take to render?

  3. Yimbo Says:

    Hi Tim, that looks awesome. i’m looking foward to try the new release.
    How long did it took to render?

    See ya.

  4. Brad B Says:

    I’ve been really itching to play around with 11.5, especially the render instances. How was the render time?

  5. PIXEL.VASCO Says:

    that’s insane ….. and so cool!!!!!!!!!!!
    How long the render took?

  6. Tim Says:

    I rendered it on a MacPro Dual Proc Dual Core 2Ghz, total render time was around 30hrs. Quite a long time, but in all fairness it wasn’t really a test for render speed and more a test for the memory usage and also compatibility of render instances with GI etc. I’m sure if I had actually optimised the geometry and the render settings I could have easily halved the rendertime, but as it was a one of, I more or less just dropped the model into a cloner and hit render. Crazy I know, but I wanted to push the polygon count right up and pressure test the application.

  7. Sebastian Szyszka Says:

    Tim,

    Thanks for responding on Twitter. I asked out of curiosity. We’re transitioning from modo to C4d as our primary application and I was wondering how the two instancing systems compared.

    Modo can easily push trillions of polygons without affecting the render times too negatively, and can do billions relatively easily. On my “Cashalanche” images, for example, one scene was just north of 800,000 polygons and rendered in about 30 minutes with GI at 10k resolution. Seeing how C4D stacks up helps me tremendously.

    Thanks for posting this.

    -Seb

  8. Sebastian Szyszka Says:

    Damn. That should read “Modo can push trillions of polygons without affecting the render times…” Is there a way to edit comments?

    -Seb

  9. illd Says:

    Isnt there a function in C4D which can reducesomehow the count of far away polygons? Somehow ttat makes no sense to render all the polygons “in the back” although in the end they have only a small size of some pixels.

  10. Steven Says:

    Amazing that you can do this on a macpro 2ghz.

  11. Tim Says:

    Sorry for the late reply, I’ve been pretty busy! As a quick test, I rendered 1,000,000 spheres on my MacBook Pro. I only rendered it at 3000 pixels, but it was completed in 24 minutes (no GI). I’m sure the MacPro would have been much quicker, but one million objects was no problem . .. I didn’t note the polygon count on that!

    I’ll try rendering one billion objects when I get a moment, but I’m sure it is doable (if you really ever need to??)

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