Relative Xpresso

Relative linking with Xpresso in Cinema 4D

In this tutorial I show you a simple technique which will allow you to attach an object to the top of an animated Extrude with Xpresso in Cinema 4D. Although this is probably quite a simple process for a lot of users I wanted to explore the flexibility that is offered when you use relative…

jiggle

Springy Motion in Cinema 4D

Someone on FXPHD recently asked me if there was a way to add some springiness to their Cinema 4D animation, you know the kind where an object overshoots it’s keyframed position (or any animated parameter). It can be overused, but if applied with some subtlety, it can offer a wonderful secondary motion which can really…

delaybend

Building a Deformer Controller with Xpresso

In this tutorial, Tim Clapham takes you through the process of building a controller for a deformer object. In this example we take a null object and then use the position values to drive the strength of a bend deformer with a basic Xpresso setup. Once this simple example is complete, the setup is enhanced…

tpdynamiccollision

Thinking Particles from Dynamic Collisions… Part II

I recently had a question of how to create TP from dynamic collisions when using a Cloner Object.  In other words how do you create an emitter at the collision point of each clone.  If you haven’t seen the original tutorial on this then please check this post. It isn’t actually that tricky once you…

c4dtoae

Cinema4D to After Effects and back again…

In this collection of tutorials created for Maxon’s You Tube channel, I explore techniques you can use when working with Cinema4D Multipass rendering in combination with the After Effects exchange feature of Cinema4D. Taking you step by step through the process, the tutorial starts by covering the basic principles of working with multipass rendering and exporting…

aligntospline

Align To Spline Xpresso

Align to spline is no doubt an expression that most Cinema4D artists will have used at some time or another. The problem with the built in expression is that it is clamped and you can only animate the position parameter from 0% to 100%. If you want the object to loop or wrap around the…

tpsubframeemit

Sub-Frame Emission with Thinking Particles

Here’s another little tip for working with Cinema4D, specifically Thinking Particles. I offer up a solution to what appears to be quite a common problem with TP and hopefully this small tutorial will stop a lot of head scratching. This time around, I show you a simple technique you can use to stop the pulsing…

proxyinstance

Creating Proxies using Instances

If you ever wanted to work with high and low resolution models in Cinema4D then this tip should come in handy. Using the Instance Object combined with a simple Xpresso setup, this shows you how to create an object that allows you to work with a low polygon model and then swap this out for…