cloudflythrough

Creating a Cloud Fly Through with Pyrocluster

I found this Pyrocluster preset kicking about in my 3D library today and I cannot remember where I got it from. If you sent this to me, then please let me know and I’ll credit you in this post. I’ve used pyrocluster many times and although I feel that there is much room for improvement,…

tpdynamiccollision

Thinking Particles from Dynamic Collisions… Part II

I recently had a question of how to create TP from dynamic collisions when using a Cloner Object.  In other words how do you create an emitter at the collision point of each clone.  If you haven’t seen the original tutorial on this then please check this post. It isn’t actually that tricky once you…

tpsubframeemit

Sub-Frame Emission with Thinking Particles

Here’s another little tip for working with Cinema4D, specifically Thinking Particles. I offer up a solution to what appears to be quite a common problem with TP and hopefully this small tutorial will stop a lot of head scratching. This time around, I show you a simple technique you can use to stop the pulsing…

multipleobjectemit

Multiple Object Particle Emission

Here is a setup that you can use when working with Thinking Particles and emitting into objects. This setup allows you to emit particles from multiple objects but only using one emitter. The principle is as follows… You basically iterate through a list of objects. Then pass these objects into the volume position node, the…

tpdynamiccollision

Thinking Particles from Dynamic Collisions

This tutorial from demonstrates a method to create Thinking Particles from Dynamic Collisions using Cinema4D and some simple Xpresso. Although the technique described is fairly basic, this will lay the foundation for much more complex effects that are possible by developing the principle further. Download the scene file for this project here.

emitoncollision

Thinking Particles : Emit On Collision

Here’s a simple setup that I thought I’d share with you all. It is a way of emitting Thinking Particles as one object collides with another. The particles are actually emitted from the centre of the polygon of the colliding object, so not 100% accurate with the collision point, but hopefully you’ll still find it…

tpmotioninheritance

TP Motion Inheritance Preset

So as promised, here is another preset for Thinking Particles. This is from the old HYPA archive that I am slowly resurrecting.  I told you I’d get them online eventually, my apologies that it is taking some time!  I’ve been pretty busy lately with projects and some new training, but more about that later.  On…

tpproximal

Thinking Particles and Proximal

Here we go with another Thinking Particles example… This scene also makes use of the Proximal shader. As you may have guessed from the name, the Proximal shader works based on the proximity of objects. In other words you can use it to control a material when it is near another object, edge, vertex, etc….

basicflocking

Thinking Particles : Basic Flocking

I’m sure a lot of you remember the blog that I used to have, the original pages hosted on the HYPA server.  It wasn’t really a blog, but more of a mish-mash of my experiments, downloads etc.   I often get requests for the downloads, so I do intend to repost them all eventually.  I…

matrixvstp

Matrix Object, Thinking Particles and Geometry

A question was raised on fxphd about the different ways to generate geometry for Thinking Particles if you have created them using the MoGraph Matrix object. You can do it several ways. You can create a Particle Geometry Object then create the particle geometry using Xpresso and the PShape node. Alternatively you can use the…