Thinking Particles from Dynamic Collisions… Part II

Posted in Cinema4D Dynamics, Cinema4D Thinking Particles, Cinema4D Xpresso on September 8th, 2012 by Tim
No Particles

No Particles

I recently had a question of how to create TP from dynamic collisions when using a Cloner Object.  In other words how do you create an emitter at the collision point of each clone.  If you haven’t seen the original tutorial on this then please check this post.

It isn’t actually that tricky once you understand the basic principle.  What you need to do is to iterate through each of the clones in the cloner and then by using the Dynamic Body State node you can output the dynamic position of each object (clone).

Xpresso Setup

Xpresso Setup

In your Xpresso setup, output the Object from the Cloner Node, then link this into a Dynamics Body Node, you can then output the Count.  This number corresponds to the number of clones in the cloner.  Use this as the Iteration End value in an Iteration Node.  Now you have an iterator which will iterate through all the clones.  You also need to link the Cloner Object Output into another Dynamics Body Node.  In this second Dynamics Body Node you can link your Iterator Output into the Object Index, this will then link the iteration value to the index of the clone.  In other words it will count through each clone and check the dynamics state.

Particles From Clones

Particles From Clones

Once you’ve done that you can link the object output into one of the Object A / B inputs of the Dynamics Collision Node, just as I did in the original tutorial.  You should find that all your clones will emit particles when they collide with the other specified collision object.

Particles Galore!

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Jigsaw Puzzle Tutorial

Posted in Cinema4D Dynamics, Cinema4D MoGraph, Cinema4D Rendering on December 14th, 2011 by Tim

I recently completed a tutorial for the Maxon’s You Tube channel. It goes into quite a bit of detail, so for that reason it is split into 4 parts.

Something you might be interested in?

I’ve copied some of the blurb from the You Tube page here so you get an idea of what I cover in the tutorial. If you want to check it out then please visit the Maxon You Tube channel.

In this tutorial, Tim Clapham from Luxx takes you step by step through the process of creating a Motion Graphics animation with CINEMA 4D.

You will learn how to use MoGraph elements such as the Cloner Object and how various effectors can be used to control the generated clones.

Working with Release 13, Tim covers several of the newer features such as the XRef object and the new Physical Renderer. However, throughout the process, options are presented to enable users of versions prior to Release 13 to complete the tutorial.

You can view the first section here, but why not visit Maxon’s channel and you can watch the other sections and also check out some other great videos.

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Sticky Dynamics

Posted in Cinema4D Dynamics, Cinema4D MoGraph on February 1st, 2011 by Tim

In this tutorial I demonstrate a technique that allows you to create a sticky type effect with your dynamic simulations in Cinema4D.

By using the Force object in combination with Step Falloff you can create a setup where the objects stick together depending on the force applied.

Check out the tutorial below, or watch it on Vimeo.

You can download the scene file here.

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Learn : Cinema4D R12 Dynamics : Toons

Posted in Cinema4D Dynamics on December 4th, 2010 by Tim

A new collection of training for Cinema4D R12 will soon be available.

This teaser shows an example of the content that is covered in the tutorials.

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Thinking Particles from Dynamic Collisions

Posted in Cinema4D Dynamics, Cinema4D Thinking Particles on November 27th, 2010 by Tim

This tutorial from demonstrates a method to create Thinking Particles from Dynamic Collisions using Cinema4D and some simple Xpresso.

Although the technique described is fairly basic, this will lay the foundation for much more complex effects that are possible by developing the principle further.

Download the scene file for this project here.

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Learn : Cinema4D R12 Dynamics : Lotto

Posted in Cinema4D Dynamics on November 22nd, 2010 by Tim

A new collection of training for Cinema4D R12 will soon be available.

This teaser shows an example of the content that is covered in the tutorials.

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Learn : Cinema4D R12 Dynamics : Chains

Posted in Cinema4D Dynamics, News on November 8th, 2010 by Tim

A new collection of training for Cinema4D R12 will soon be available from helloluxx.

This teaser shows an example of some of the content that is covered in the tutorials.

More soon..
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Learn – C4D r12 Dynamics Training – Coming Soon… (and other stuff)

Posted in Cinema4D Dynamics, News on October 20th, 2010 by Tim
ge

A wooden world…

It has been a while since the release of Cinema4D r12 and I must apologise for the lack of blog posts. To be honest, I’ve been absolutely snowed under with work. Lots of really great projects that will hopefully be online at the Luxx website as soon as I have time to update it.

mtvaria

Exclusive!

I worked with TWP on a long piece that is all about a wooden world for GE Fleet Card. Created some cool jellyfish animations that were projected onto Queens House in London for Bombay Sapphire via Ultrascope in the UK.

jellyfish

Jellyfish

Spent a few weeks with the lovely people over at MTV Networks Australia working on their promo for the Aria’s. Worked on a typography and infographic based animation for another great client who I cannot mention yet (shhhhh!)  Soon I’m off to spend some time working with the talented crew over at Umeric for another exciting new project.

info

Pollution!

In between all of this creative mayhem, I’ve been planning and recording my next set of training. You are gonna love this! Release 12 saw the addition of some exciting new Dynamic features, possible one of the greatest additions to the application for a long time. Lucky for me, I was involved throughout the development process helping to beta test the new features along with the other members of the Maxon Beta team. During this period I managed to develop some awesome tips, tricks and techniques for working with Dynamics and I thought it would make an ideal subject for my next training series. This new set of training will be based around several complete projects that cover many of the aspects of Dynamics. From the initial creation of simple rigid bodies, through soft bodies, connectors, springs, motors and of course plenty of Xpresso to compliment the toolset. We start with an empty scene and develop an animation using Dynamics from start to finish. Not only is the dynamics toolset covered in detail, but I also discuss workflow, materials and shaders, tons of mograph, caching and rendering the projects.

I’m in the process of proofing all of the new tutorials and will be sending out a few teasers soon. I have a huge free tutorial recorded and set to go live as a taster of what to expect in the new training. So follow me on Twitter for updates and don’t forget to check back here regularly.

In the mean time I have been digging about in my hard drive to find some interesting presets to share… I posted this Thinking Particles preset earlier today and I’ll be posting more in the coming weeks.

Have fun!

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