Creating Proxies using Instances
Posted in Cinema4D Misc, Cinema4D MoGraph, Cinema4D Xpresso on May 9th, 2011 by TimIf you ever wanted to work with high and low resolution models in Cinema4D then this tip should come in handy.
Using the Instance Object combined with a simple Xpresso setup, this shows you how to create an object that allows you to work with a low polygon model and then swap this out for a high polygon version whenever you need to render or preview the final result.
This technique will keep your workflow streamlined, and allow you to perform tasks such as dynamics simulation and caching without the overhead of polygon heavy scenes. Once the caching is complete, you can switch out the object for the detailed version and render away.
Once created, this simple object will become a vital part of your Cinema4D library. You’ll never know how you worked without it!
Kudos to Kai Pederson who originally showed me this trick.
For more in depth and detailed tutorials, check out the Learn Dynamics for Cinema4D training collection. Over 10 hours of intensive training for working with Cinema4D and Dynamics. Available to purchase online here





