Thinking Particles from Dynamic Collisions

Posted in Cinema4D Dynamics, Cinema4D Thinking Particles on November 27th, 2010 by Tim

This tutorial from demonstrates a method to create Thinking Particles from Dynamic Collisions using Cinema4D and some simple Xpresso.

Although the technique described is fairly basic, this will lay the foundation for much more complex effects that are possible by developing the principle further.

Download the scene file for this project here.

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Learn : Cinema4D R12 Dynamics : Lotto

Posted in Cinema4D Dynamics on November 22nd, 2010 by Tim

A new collection of training for Cinema4D R12 will soon be available.

This teaser shows an example of the content that is covered in the tutorials.

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Thinking Particles : Emit On Collision

Posted in Cinema4D Thinking Particles on November 18th, 2010 by Tim

Here’s a simple setup that I thought I’d share with you all. It is a way of emitting Thinking Particles as one object collides with another. The particles are actually emitted from the centre of the polygon of the colliding object, so not 100% accurate with the collision point, but hopefully you’ll still find it useful.

Xpresso Setup

Xpresso Setup

The Xpresso isn’t too complex. Basically the Collision node checks if there is a collision occurring between the two objects, if there is it switches the PStorm node on.

To decide where the PStorm node should emit from the Polygon Selection is used and all the polygons from the object are iterated through. The polygon centre is then passed to the PStorm node and used for position.

Emit On Collision

Emit On Collision

Should be a nice preset to add to your arsenal of TP tools. Enjoy.

Download the scene file here (should work in r11+)

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Learn : Cinema4D R12 Dynamics : Chains

Posted in Cinema4D Dynamics, News on November 8th, 2010 by Tim

A new collection of training for Cinema4D R12 will soon be available from helloluxx.

This teaser shows an example of some of the content that is covered in the tutorials.

More soon..
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